![]() ![]() The brilliant part about Dustbowl though is that there’s always a solution. An army of sentries looks insurmountable, but it’s not impossible. There’s an area to the left of the point that engineers enjoy loading up with sentries and shredding anything that comes within the line of sight. Defending the second control point in stage two, for example, is an engineer’s dream. Usually though, it turns into a heavyweight fight. I’ve seen games where two scouts blitz the second capture point and the match is over before the defending team even respawns. Once the first control point gets captured in Dustbowl, the match can go in almost any direction. I’ve also seen snipers stand in the corner and just rip people up, and demo-men stand behind the building on the left and use sticky bombs to wreck the competition. This way, even if the opposition started shooting at it, I could just keep hitting and repairing my sentry as it was taking damage. For example, in the first point of the first stage, my strategy was to be an engineer and build a sentry on the elevated tracks right inside the doorway of the control point and sandwich myself between the sentry and a dispenser. ![]() On, the defensive side, the savvy map layout makes careful choice of player location vital. But that’s what’s great about TF2 – it was part of the game design to let players figure that out. ![]() Most of the time puzzle games are the genres that make the player feel smart, not shooters. When I first accomplished this, I felt like a genius. If you do it early and you’re lucky, the enemy team will be too busy fighting near the bunkers to realize what’s happening and you can capture it within 30 seconds. So if you’re a spy, you can turn invisible for just long enough, jump up on the tires, and come out of invisibility when you reach the control point. Everything is placed with intention in Dustbowl. What I figured out after hours of playing – and I’m sure countless others have too – is that there is an innocuous pile of tires right behind the building, where you can jump up and get to the control point easily. Even when that happens, the control point is elevated so there will be pyros and soldiers and engineers lurking in the building where the control point is. It usually takes a team effort of ubered heavies and demo-men on offense to break the defenses. The offense starts out of a bunker and it’s easy for the defense to place sentries on top of the structure to the left to rain death on the opposing team. Getting to the first control point of the second stage is one of the hardest tasks in Dustbowl. Everyone by nature of what their play style is will have different experiences and different memorable moments, but here are some of mine. I ended up on a rotation of pyro, engineer, soldier, spy, or medic depending on the scenario. The game’s inclusion of nine different classes is impressive in and of itself, but different classes are effective at different times. What’s great about Team Fortress 2, and Dustbowl especially, is that it’s built around experimentation. Of course, you could pick soldier and just play with that class for 300 hours and have a good time, but it’s more interesting to vary it up. What I love personally about Team Fortress 2 is that it allows for strategy and mid-game adjustments depending on the situation. It is a map so smartly crafted that new strategies can be devised after hours of playing. With wood farmhouses and structures dotting the map, it’s charmingly unassuming – a perfect place for chaos.īut it is not the art style that makes Dustbowl memorable, it is the design. Dustbowl adheres to Team Fortress’s aesthetic love of the western frontier and old mining towns. Endlessly replayable and endlessly entertaining, the push-and-pull struggle for control points that always exists on this map makes it a classic if there ever was one.ĭustbowl is a three-part map that involves capturing or defending two control points in succession in each stage. Anyone who has ever played Team Fortress 2 has probably played Dustbowl. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |